I’m using a merged client/server build for the first time and I’m having issues when I need to deploy an update to one of our plugins (Windows, 4D v17 R6).
The only way that I’ve found that will get it to update to the clients is to,
- Delete the .4darchive file from the roaming app data for the server, forcing it to generate a new cache of the plugin
- Delete the cached plugin from the local app data for the client, forcing it to retrieve the plugin from the server
I’d have thought that 4D Server would detect that the local plugin has changed and update the cache automatically on startup. Likewise for the client. The normal 4D Server / 4D Remote way of doing client/server seems to allow the plugin to update to clients automatically.
Anyone suggestions would be greatly appreciated.