Hi Miyako (or anyone),
Whenever I open one of the source plugins ( in this case "Text Convert” generously made available - THANK YOU ) using Xcode (6.2) I seem to stumble out the gate because there’s usually a “1 target, missing base SDK” error.
So I know I need to set this because it needs to know which supported platforms it’s going to run on.
I’d like to get it to the point so that whenever I download a plugin source to study I can build and test without issue. [Not usually the case for me]
Sometimes all I need to do is recompile for a new version of 4D and since I don’t often code XCode/VS I don’t remember the initial setup requirements. And there are no docs (two old technotes only) that guide the way.
So how can I setup Xcode so that’s equipped for any plugin I might wish to explore and study. I’ll be building a plugin for 4D 15 and on.
Does that make sense?
Appreciate any feedback,